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Bethesda revives Wolfenstein Enemy Territory


Bethesda has turned on dedicated servers for 2003’s Wolfenstein: Enemy Territory, bringing back the game’s multiplayer mode.

It’s not the best FPS, but its varied maps and class-based shooting reward teamwork. Before April, the FPS was only playable on community servers with user-created levels and mods.

Id, a Bethesda company, announced dedicated servers for Wolfenstein: Enemy Territory. While community-managed servers have many great tweaks and maps, some gamers desire a throwback.

Official servers will employ the unmodified, canon version of the Enemy Territory Campaign ruleset, with all six original maps. We want players around the world to have low ping, hence we have servers in several countries.

Look back

Enemy Territory is a classic among niche film aficionados. The online-only shooter’s debut release as a spin-off of Return to Castle Wolfenstein was well-received by FPS aficionados because to its semi-realistic competitive gameplay.

Population is declining. Enemy Territory is very different from recent first-person games like Overwatch 2 and Call of Duty: Warzone. No player progression, unlockables, cosmetics, or microtransactions.

Fast-paced combat recalls Quake and Unreal Tournament’s golden heyday. Eight-player teams portraying the Allies or Axis battle across asymmetric WWII terrain with objective points.

Soldier, Medic, Engineer, Field Ops, and Covert Ops each have unique skills and weaponry that must be synchronised quickly.

Four new dedicated servers in the US, Europe, Australia, and the UK serve the game’s modest player population. It’s a free history of first-person shooters.

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